Dungeon Drummer Unity VR



Throughout my time in the GIMM program, we were tasked with creating a VR game over the course of 3 semesters. The first was desiging the gameplay, second was creating assets, and third was finalizing the prototype. My concept was to create a VR game where you fight enemies by playing musical intruments. In this process, I programmed the mechanics in Unity's C# scripting system, and then created all the models in Maya, textured them in Substance 3D Painter, GarageBand and Audacity for the music and sounds, and Unity's particle system for the particle effects and lighting.