This game jam's topic was serenity, and it was a 24 hour jam. Within this time, I wanted to personally challenge myself by making a VR game within this time. Because of this, I wanted to keep it fairly simple concept wise, and I ended up making a rock throwing game. I went into this game mostly with the goal of trying to learn Unity's shader graph. I also made the music myself in FL Studio in order to create a more serene vibe.